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New Textures for Brandy Station Map

 
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sweeteye
Division Commander


Joined: 14 Apr 2009
Posts: 223
Location: Ohio

PostPosted: Fri Dec 25, 2009 2:11 am    Post subject: New Textures for Brandy Station Map Reply with quote

Here are the results of my first attempt at adding textures. It was made very easy by using Garnier's terrain and texture generator. Nothing real fancy but it is better now.I am just about ready to release the map and scenerios. I also adjusted the scenerio objectives to include Fleetwood Hill, something I overlooked and was very important historically.

View of Brandy Station, the roads look much better now. Also added picket fences and split rail fences.

St.James Church

Woods ground textures

Open ground is a little better now

Improved the strategic map, I am still not completely happy with it but it will do. Maybe it is because of the large amount of open terrain on the map. Just seems kind of empty to me. Anyways Merry Christmas to all!!!

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GrayGhost
Corp Commander


Joined: 06 Aug 2008
Posts: 728
Location: The South...obviously

PostPosted: Fri Dec 25, 2009 2:41 am    Post subject: Reply with quote

Excellent work, and fast, great having another designer aboard...keeping this game alive and well...and the mod corner happening, and....

Happy Holidays to you Sir...
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Davinci
MadMinute Team
MadMinute Team


Joined: 30 Jan 2005
Posts: 3085
Location: Nashville

PostPosted: Fri Dec 25, 2009 3:14 am    Post subject: Reply with quote

That looks a whole lot better, empty spots can be made into slightly rolling hills, that should break the open areas down.

If the houses are too close, it sort of messes up the AI - which will ccontinue to push forward, I always try to keep houses \ objects at least a regiment's distance apart.

davinci
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sweeteye
Division Commander


Joined: 14 Apr 2009
Posts: 223
Location: Ohio

PostPosted: Fri Dec 25, 2009 3:24 am    Post subject: Reply with quote

Glad you mentioned the houses Davinci.....I have seen that happen before (AI bogging down around close buildings)but failed to take it into consideration.
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Davinci
MadMinute Team
MadMinute Team


Joined: 30 Jan 2005
Posts: 3085
Location: Nashville

PostPosted: Fri Dec 25, 2009 3:51 am    Post subject: Reply with quote

sweeteye , did you make the jump map before adding in the wheat fields, I don't see any of them on the jump map?

davinci
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sweeteye
Division Commander


Joined: 14 Apr 2009
Posts: 223
Location: Ohio

PostPosted: Fri Dec 25, 2009 4:14 am    Post subject: Reply with quote

No .... actually I did not like the bright yellow color on the jump map .... Painted them green...guess I am being too picky Embarassed
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