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FAQ - MadMinute Games - Take Command 1861

Last update 12/28/2004

1. What is the purpose of the Mad Minute Games website?

This site was created for your feedback. Since we are working on a Garage Game (game being developed without outside funding), we are interested in hearing the viewer’s opinion about such a venture. Your interests will most likely fuel and speedup the development of such a project.

2. When is the release date?

January 2005

3. Will you have a demo?

Our demo plans have changed a little. After speaking with some industry veterans, we heard only one thing. Releasing a demo without complete game functionality only hurts the game. We may do a demo after the game has been out for a while, but it is not definite.

4. Who is MadMinute Games?

A designer, a programmer, and a dream. We are all currently happily employed in the game industry. The purpose of us getting together on this project is with hope of creating a Garage Game. We feel that a great game doesn't necessarily need a team of 60 plus with a huge funded budget.

5. What is MadMinute?

Mad Minute refers to the horror, stress, & fury of combat and the number of times you can load & fire your musket (in a Mad Minute) all the while looking straight into your enemies eyes as they try to reload theirs.....

6. How can I contact you?

Please post general questions in the forum. We check it regularly. This site and the Game are still in their early stages of development, the FAQ we most likely grow from your anticipated feedback. You can also email (help at madminutegames dot com) for more specific questions. Our individual emails are available on the contact page.

7. Are these real screenshots & movies?

We've also seen games where the screenshots seem to be impossible to recreate when actually playing the game. But all of our screenshots and movie clips are taken from the game while playing.

8. Will there be multiplayer?

We have to wait until after the initial release of the game to work on multiplayer. We just don't have the time or resources to develop both the singleplayer and multiplayer games at this time.

9. What are the system requirements?

Currently the lowest end machine that we have played on is a P3 1000 and a high end GeForce 2 with 512 MB RAM. The game runs ok on this system depending on the number of units in the scenario. We will test it on some lower end systems as we get closer to the release date. But right now our goal is make sure the game continues to run well on the P3 1000. We did run it on a P3 600 with a GeForce2 MX and 256 MB RAM and it ran poorly. Not really what I would call good, but it was playable. I would recommend that players get a P4 1.8 with 512 MB RAM and a 128 MB DirectX 9.0 compatible video card. Currently the game takes about 800 MB hard drive space. We will have some options for lower end systems.

10. What platforms are supported?

We are only writing the game for MS Windows platforms. That's all we know how to code. The minimum will be Windows 98. We also require DirectX 9.0 to be installed. Currently we have tested the game on Win2000, Win98, Win98SE, and WinXP. All of these OS's seem to run the game well. It may or may not work on Win ME, but we won't support it since ME is just not worth anyone's time.

11. Do you need Beta Testers?

We have an initial group of beta testers. People we've known for a while and whose opinion we really value. After we've past their inspection we may call for a more public beta, probably consisting of friends of friends and maybe some of the people that have been helpful on our forums. But we'll make sure that everyone concerned knows when we're ready.

12. What types of gameplay are supported?

For our first release of the game we are going to support a single historical battle, a random battle generator, and a custom scenario mode for all the modders out there. We will be writing historical and what-if scenarios for the 1st Bull Run.

13. What aspects of the game can be modified?

One of our main goals was to make this game as moddable as possible. Order of battles, scenarios, all art, all sounds, unit movement, ballistics, add new units, etc... everything EXCEPT map making. Unfortunately, the map making process is very complicated and can only be done by MadMinute until we get a more user friendly 3D game engine. (Hint: Our Bull Run map also includes the area of 2nd Bull Run and is just begging to get made/modded!)

14. What are your plans for the first release?

Our first release will be the battle of 1st Bull Run. This was the first major battle of the Civil War. We are creating very exact maps of the battlefield with historically accurate orders of battle. There will also be a random battle generator to provide many many hours of gameplay.

Thank You,
Mad Minute Games