BUY TC2M!!
MAIN
home
forum
the game
faq
company
DOWNLOADS
mods
gallery
movies
modding
INFO
support
contact
links
credits
archives
REVIEWS
SimHQ
Strategy Page
DIY Games
The Wargamer
GameZone
BUY IT
Target
CompUSA
Amazon
NWS Online
Game Info

?Civil War Bull Run Take Command 1861? is what the industry is calling today a garage game. A game created by a group of individuals on their own time using their own resources with no external funding from publishers or investors. Towards the very end of the project, we made a deal with a publisher to put the game on retail shelves. We looked at many options, but felt that this was the best way to get our name out to the masses.

Our goal is to create a fun real time war game. We follow all the rules and use the weapons, strategies, and tactics of the Civil War. The game engine that we are developing will be fully customizable by the player. You will be able to modify ballistics, replace all the artwork, and basically change the entire game.

Features List updated 12/29/2004:

-- Real-time tactical combat with a 10:1 soldier to sprite ratio.
--3D terrain & 3Dsound
--Tactical grading system that evaluates and grades a player?s performance during combat.
--Courier message system for receiving orders and communicating with AI controlled superior leaders.
--AI leader?s attributes & personality affect tactical tendencies and strategic movements.
--Units run out of ammunition.
--Ammo/Ordinance wagons re-supply units on the field.
--Player only controls troops directly below his command?all other troops are controlled by AI and carry out their part of the fight without input from player. Throughout the day?s battle, the AI gives the player various orders that the player must carry out.
--Manage your unit?s morale, fatigue, supply, training & health.
--Historically accurate state & national flags
--Accurate ballistics modeling of muskets, rifles, and cannons.
--Cannons use four types of ammunition that have different visual affects?. Shrapnel- air bursts, Shell- ground bursts, Solid- ground hit, & Canister- multiple ground hits.
--No more regiment vs. regiment combat. Every single man in our regiments finds his own best target. He fires at and kills a specific man in an opposing regiment. That means that one regiment can fire at multiple opposing regiments. And since we kill specific men, you will see flanking fire wipe out one side of a regiment while leaving the other side intact.