File
entry |
Explanation |
[Init] |
Section header for initial part of the file |
map=1st_BULL_RUN_HIST.lsl
|
Name of the map file in the /maps directory, if the player is using
low or medium video options, the map name will automatically
be appended by the program with an _LOW. For each map
there exists 2 versions, one high res (lots of models and
fences) and one low res (minimum models, no fences). |
Weather=7 |
Sets the visibility of the game, 0=very low visibility, 8=as clear as
it gets; see levels.csv for details. |
StrategicAI=0 |
If you set this to 1 the scenario will run like open play with the AI
commanders implementing a strategy to take over the objectives.
This would be useful if you wanted to right a scenario that
just defined the starting positions and objectives. Make sense
to use with random officer selection defined below. |
StartTime=09:15:00 |
Specifies the time of day that the scenario starts, use military time:
1 PM = 13:00 |
CommandHeight=40 |
Limit of camera height above the ground in yards. If you do not include
this, the player will be able to move very high off the ground. |
CommandRadius=500 |
Limit the camera can move away from the players character, distance in
yards. If you do not include this, the player can move
anywhere. |
FailGrade=-25 |
Score at which the game will terminate with a failing grade for the scenario.
This is the default for open play and determines the evtgiveup
event. |
CantKillMe=1 |
Prevents
players character from being killed.
If you use this option the player will never have an evtdeath
event. |
ToolBarTop=476 |
No longer used |
IsHistorical=0 |
No longer used |
[Rank] |
This section sets the players character. The numbers refer to the numbering
system used in the file ‘units.csv’. If all of these
values are zero, the player will be able to choose any officer
to play in the custom scenario setup screen. |
Army=1 |
ARMY
column A from units.csv |
Corps=1 |
CORPS
column B from units.csv |
Division=2 |
DIV
column C from units.csv |
Brigade=2 |
BRIG
column D from units.csv |
Regiment=0 |
REGT
column E from units.csv |
[Camera] |
No longer used |
locx=14000 |
No longer used |
locz=14890 |
No longer used |