The
unitsprite.csv file was created to define one set of sprites that
define one type of unit. Each unit in the game requires
7 sprites types: march, stand, shoot, run, charge, melee, and
dead. Since not all units use all of the animations, you can just
reuse a sprite type in these instances.
|
Column |
Explanation |
| A:
Type |
This is the name of this sprite set. This name
will be used in other files to reference this sprite type. |
| B:
March |
This is the name of the sprite from the sprites.csv
file that will be used while this sprite type is marching. |
| C:
Stand |
This is the name of the sprite from the sprites.csv
file that will be used while this sprite type is standing
still. |
| D:
Shoot |
This is the name of the sprite from
the sprites.csv file that will be used while this sprite type
is firing their weapons. |
| E:
Run |
This is the name of the sprite from the sprites.csv
file that will be used while this sprite type is running,
this is also used for retreating. |
| F:
Charge |
This is the name of the sprite from the sprites.csv
file that will be used while this sprite type is charging
the enemy. |
| G:
Melee |
This is the name of the sprite from
the sprites.csv file that will be used while this sprite type
is engaged in melee combat. |
| H:
Dead |
This is the name of the sprite from
the sprites.csv file that will be used while this sprite type
is dead. This can have multiple animation frames if a dying
animation is desired for this sprite set. The last frame of
animation will be used as the final dead body. |